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Posted by: Samwise @ 12:35:02 on 3/26/13
contributed by Samprimary

I finished the singleplayer campaign of Heart of the Swarm and immediately thought "I want nachos."

Maybe I was supposed to feel something different.

Well, okay. I'm not being entirely truthful. I was thinking I wanted good nachos, specifically. I wanted to go out of my way to find a restaurant that served nachos that were not going to disappoint me.

I desired this, because the entirety of my experience sitting through Heart of the Swarm made me baffled and irked in the same way I am baffled and irked when I go and pay money to a place that is entirely in the industry of producing food you want to go out to pay and eat — because, seriously? Nachos are a pretty low bar. You have to be dysfunctional in a special way to end up unable to produce nachos.

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Posted by: schild @ 08:49:32 on 3/22/13
It has come to our attention that some people don't know how to use Kickstarter. Specifically, they don't know that you can cancel pledges. Well, you can - and sometimes you should. Below the fake fold are a few easy steps towards freedom.

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Posted by: schild @ 13:55:26 on 3/20/13
"I am not a destroyer of companies. I am a liberator of them! The point is, ladies and gentleman, that greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit."

- Gordon Gekko, Wall Street

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Posted by: schild @ 10:39:24 on 6/4/12
Wow gaming industry, you're really not pulling any punches on force-feeding gamers utter crap. Have we started burning money live on camera yet?

[Discuss.]

Posted by: schild @ 01:15:47 on 3/18/11
I have turned off the ability for people with a yahoo.co.uk email address to sign up for the forums. If spam accounts continue to be made with hotmail.com addresses, that'll be next on the chopping block. Followed by Yahoo.com. I'm deleting 10+ users a day and frankly, we don't care if this inconveniences you. Get a gmail account of get an account with a real domain name. Email me at schild @ if there's a problem.

That is all.
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Posted by: Trippy @ 05:14:51 on 9/29/10
If you have having trouble reaching the forums go to:

http://forums.f13.net/index.php


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Posted by: schild @ 23:00:17 on 3/1/10
Blah blah, facebook is everywhere, blah blah.

Moby Games for Jason West.

gg man, gg


LinkedIn:
can't believe someone 'liked' that facebook post

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Posted by: Trippy @ 17:53:30 on 1/20/10
By UnSub

2008 was a year of death for the MMO genre. As economic conditions changed, a number of titles died or were cancelled. It was a tipping point - launching a MMO wasn't enough for it to be successful any more; instead you needed a strong basic offer and continued improvement to keep players subscribing and interested.

By comparison, 2009 was a year of pain. There were fewer dead MMOs (although some that died were still very notable) but that was because of the number that went out in 2008. Instead, 2009 was a year of layoffs, mergers and lawsuits.

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Posted by: schild @ 16:06:17 on 1/1/10
2009 is too depressing for commentary. So, here we go:

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Posted by: BiifBot @ 03:03:51 on 10/4/09
An odd game this.  In order to accurately mimic its source material, the developers have put together some pretty unwieldy controls here, since much like the characters in the movie, the game is designed so that you spend as much time accidentally destroying your surroundings as you do actually hitting your target.  If this weren't a game based on the Ghostbusters, I'd likely be panning the spastic fishing game style controls of trying to wrangle a ghost into a trap, but instead the game stands as a fine tribute to the movie, even if it's not a particularly good game.  Honestly, I'm not sure how you could do the controls better and still stay true to the license, so I've been inclined to give them a pass.

I have a few other nitpicks as well.  To start with, while you can't exactly play a game based on a movie from the 80's and complain that it relies to heavily on nostalgia, I do wish they did a little less rehashing of the movie.

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Posted by: Samwise @ 11:50:05 on 9/23/09
(sent in by Azazel)

This review would have been more relevant a year ago theatre Presents:
Far Cry 2.

OK, where do I start?

We'll start with characters and story, I guess. Please meet Far Cry 2, no relation really to Far Cry 1 except in name and the most general sense. It doesn't follow up on the first one, it's by a different developer, the characters are all different, and... well, yeah. For the record, I loved Far Cry 1, despite it's veering off into Island of Dr Moreau territory later in the game. I liked the open gameplay, the lush green setting, and being able to snipe people in the head from a kilometer away on the top of a mountain.

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Posted by: BiifBot @ 10:43:23 on 9/16/09
I knew I would buy this game the first time I heard some press on it back during the last E3.  The premise of being able to write out the word for a particular object and have it appear in your game world as an aid to solve puzzles is the kind of thing that immediately captures my imagination.  So, does it live up to the hype?

Yes...but maybe not entirely.  There is no doubt that this is a clever, and in at least one regard ambitious, little game.  It works pretty much as advertised.  You are presented with a scenario where you do in fact have to think up of objects you want to bring into your world to help solve the puzzle or complete the action (there are two different modes that are Puzzle and Action, but they aren't so different as to be worth splitting hairs over).  For example, in an early level I am presented with a scenario where a boy is sleeping upstairs in a house.  A girl is downstairs.  My goal is to wake the boy, and feed the girl.

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Posted by: BiifBot @ 02:56:02 on 9/5/09

Finally, the Hello Kitty Online Beta. I've been waiting five years for this, so I may as well play it on day fucking one. It will go down as the second shortest amount of time that I have spent in an MMOG, 1st place prize still held by Vanguard. I lasted about 6 minutes in the latter and I lasted about 12 minutes in the former. Mostly because I got lost while I was fresh off the boat. Yea, you start as a FOB, so what? I had the plan of making an 8 year old little girl and entrapping predators with my doe eyes and a child's vocabulary. It was all going fine until my first quest, but let's not get ahead of ourselves.

Sabrina is (or was) a blue eyed, blue haired member of the Hello Kitty Aryan Army. Don't question it, aryans have blue hair in animu world. Ask your weaboo friend you won't take out in public if you don't believe me. ANYWAY, I start making small talk in chat.

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Posted by: schild @ 07:58:52 on 9/1/09
That's right. The book of the thread of what may be the most incredible playthrough ever of Baldur's Gate has been released. After five editing passes, I'm 100% sure there are still grammatical and spelling errors. That's just how things go when you're so indie you can't afford a UPC code. Anyway, buy the damn thing! Available NOW on Blurb.

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Posted by: BiifBot @ 07:19:38 on 8/30/09
Dissidia: Final Fantasy is an action RPG on a portable system that's jam-packed with the kind of features you would expect in a Final Fantasy game on a non-portable system.

The heart of the game is a fighting game set in expansive, full 3D environments. The combat system itself is more in depth than your typical button masher and is somewhat overwhelming at first. The game also lets you take full advantage of the 3D environments by, among other things, running up walls, sliding around on rails, and fighting in the air a la the final battle between Cloud and Sephiroth in Advent Children (though you can't actually fly).

There is a story mode where you play the main characters from FF I - X on their quests to save the world from the ultimate evil, blah blah blah. There are also a number of other non-Story related Battle modes that let you fight against a CPU-opponent or another person in ad hoc mode.

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